So, another chest, another challenge) It was quite an interesting work for me, 'cause it was my first try to draw something mechanical. I've used a little different pipeline and tried to give as much time to rendering as i can. There were some difficult places for me, where white plastic and white metal get closer, so it was good training to understand the differences between them (it looks quite obvious but it isn't, yep)). Also, it was a real pleasure to work with concepts made for Overwatch. No matter how much are you trying to spoil it, it still looks good :D